約 5,276,639 件
https://w.atwiki.jp/kasugabemani/pages/427.html
◆曲タイトル:20,November ◆アーティスト:dj nagureo? ◆ジャンル:HOUSE ◆bpm:130 ◆作詞:Chappy ◆作曲:南雲玲央 ◆歌唱:Chappy ◆収録作品 AC beatmania(初代) beatmania 2nd MIX? beatmania 3rd MIX? beatmania complete MIX? beatmania complete MIX2? beatmania CORE REMIX? beatmania THE FINAL beatmania IIDX? beatmania IIDX substream? beatmania IIDX 2nd style? beatmania IIDX 6th style? beatmania IIDX 7th style? beatmania IIDX 8th style? beatmania IIDX 9th style? beatmania IIDX14 GOLD?
https://w.atwiki.jp/bemani2sp/pages/4353.html
GENRE TITLE ARTIST bpm notes CLEAR RATE LIGHTNING EUROBEAT PLASMA SOUL NIGHT feat. Nana Takahashi / 709sec. BEMANI Sound Team "L.E.D." 178 1356 n%(yyyy/mm/dd) 攻略・コメント LEDらしい高速物量譜面。キャノンボーラー灰をひと回り難しくした感じでなかなか辛い。階段に抵抗がなければ正規鏡が無難かな -- 名無しさん (2022-03-12 13 48 49) ノマゲ・難ともに、☆10としては中~中の上くらいの難易度。なぜここまでスコアレートが低いのかはよくわからない。 -- 名無しさん (2022-03-18 03 04 51) ☆10Hではあまり見ない軸に同時押しが序盤に来て、八分皿鍵盤、ラス前はトリルに同時押しと八段地力がないとノマゲも難もきついと思われる。過去に九段だった八段だが、難抜けに苦労した。 -- 名無しさん (2022-03-19 13 10 10) 穴と同じく、それなりの密度の譜面がほぼ休みなくダラダラ続く譜面構成のおかげでノーツ数は☆10としては骨太な1356に。階段やトリル気味の配置に随所にくる軸押しや皿複合など、色んな要素が含まれていて適正者には練習になりそう。あとイントロアウトロだけ24分配置があるので身構えとこう -- 名無しさん (2022-04-03 03 02 24) 178とこのレベル帯としてはまあまあ早めのBPMでひたすら叩かせてくる譜面。ラストだけちょっと難しいので削られすぎて落ちないように。休憩地帯が少ないのは穴と同じ。 -- 名無しさん (2022-04-05 19 25 44) 乱でフルコン。トリルに階段・24分もあるし、皿同時のところは大体どの鍵盤にも降ってくるので、あまり気が抜けない。1ノーツ目がバスなので気になる人は覚えておくといい。 -- 名無しさん (2022-04-26 09 25 08) 大きな発狂や密度が上がるような箇所は無いのでとにかく体力勝負。最後の24分絡み→8分皿+桂馬押しの流れが押し遅れやすい -- 名無しさん (2022-09-30 21 28 29) 名前 コメント
https://w.atwiki.jp/bemani2dp/pages/4028.html
GENRE TITLE ARTIST bpm notes CLEAR RATE BALEARIC Mars beach さよひめぼう 140 n%(yyyy/mm/dd) 攻略・コメント 最後が少し難しい配置。ノマゲは注意。 -- 名無しさん (2020-10-31 17 16 21) 10.7ぐらい?ラストに向かって難易度が上がっていく。意外にも物量系譜面なので注意。 -- 名無しさん (2020-12-12 06 19 27) 名前 コメント
https://w.atwiki.jp/bemani2dp/pages/73.html
GENRE TITLE ARTIST bpm notes CLEAR RATE HARD RENAISSANCE Anisakis -somatic mutation type "Forza"- 朱雀 185 1291 63%(2010-09-12) 攻略・コメント ラスト左の同時押しが難しい -- 名無しさん (2008-01-22 09 23 21) 白FLIP推奨 -- 名無しさん (2008-01-23 09 48 29) 両乱でやると穴よりやばい(笑)つか楽しい。 -- 名無しさん (2008-01-24 06 44 23) beat#2解禁時点でクリアレートはギリギリ半数割れだが、交互3同をしっかり取って回復出来ればクリアも目に見えてくる。とはいえ終盤は難しく、正規中心に上達を経た左利きが有利。レベル10傑作級譜面。 -- 名無しさん (2008-02-14 05 14 40) 終盤の混フレでいかにゲージを残し、ラストの左手同時押し地帯を耐えるかが肝。混フレ地帯では、左手のリズムパターンを強く意識し、右手のメロディパートを自動化する感じでやるとうまくいきやすいと思う。 -- 名無しさん (2008-02-14 09 45 25) 左鏡で終盤は左が中央よりになり自動化しやすく、右に集中しやすくなる -- 名無しさん (2009-01-19 13 20 52) フリップおすすめ。 -- 名無しさん (2009-02-18 10 14 49) FLIPでどっちかもしくは両方にミラー入れて、階段の向きや同時押しの位置を調整するのもよい。 -- 名無しさん (2010-01-29 00 39 48) ラスト殺し系統に分類されるためHARDも一つの選択肢。 ただ、ラス前まで100%近く維持or終盤の左同時押しラッシュでゲージが垂直落下する腕では難逃げ切り無理か。 一応びっくり譜面? -- 名無しさん (2010-01-29 02 09 46) むしろ左利きならFLIPがいい気がする。ブレイク後が結構呪われやすいため粘着非推奨。 -- 名無しさん (2015-07-04 18 36 10) 名前 コメント
https://w.atwiki.jp/bemani2dp/pages/1046.html
GENRE TITLE ARTIST bpm notes CLEAR RATE BIG BEAT Cheer Train Fuzita Blender 120 623 92%(2009-08-13) 攻略・コメント ある意味、DP初心者にとっての壁。皿⇔鍵盤の感覚を掴むならこの曲で。 -- 名無しさん (2008-12-03 21 12 23) 着地が苦手だと手も足も出ない。 -- 名無しさん (2009-04-10 00 14 49) N譜面も着地満載なので、苦手な人はそこから。 -- 名無しさん (2010-12-08 03 16 08) 皿が95枚ある。EX-HARDは皿と同時押しによる着地で踏み外すしたら、超特急で閉店に送られる。ラストも難しいのでEX召喚には不向き。 -- 名無しさん (2014-05-13 00 23 50) ラストが最難関皿複合の練習としてはもってこい、六段・七段ぐらいの人でも、フルコンまで遊べる良譜面 -- 名無しさん (2014-05-14 09 49 30) ☆5として段位に入っていた当時は手も足も出なかった… しかし、これをRANDOMでやると意外と易化する。ただ安定はしにくいけどね(^^; -- 名無しさん (2018-07-11 08 26 25) 名前 コメント
https://w.atwiki.jp/orange_sherbet/pages/31.html
Everyday Conversations / Manners - draft Definition This is the stage between the final step of making friends and the first step of actually meeting people. The goal here is to give you a better understanding of stereotypical conversation models, so that differences between Japanese conversations and what you may be used to will not be a problem. Explanation American people typically feel comfortable talking to anyone. For example, at the airport when they re waiting for the plane or with people who they are sitted next to in the plane. Some Japanese, especially older people, talk to people they are seated next to on the train or plane, this particular sort of incident is still pretty rare, and in general, Japanese people hesitate to talk to people they don t know. One of the reasons for this hesitation is that they don t know how to stop the conversation once they start it. They are afraid of being awkward after ending the conversation. It is often said that Japanese is a high context language, in which it is considered better to be quiet than be loud or talkative. However, Japanese people hate silence during the conversation and most feel pressured to break these awkward pauses. Americans, by contrast, do not feel this compulsion and can stop the conversation whenever they want. Their subconscious ability to terminate the conversation or then start another conversation again at will is very strong. Japanese and American Conversation model Japanese catch ball Basically the movement of a Japanese style conversation is throw-catch-return-catch-return.... Therefore people are expected to throw balls that are easy to catch so that the other person can easily return them. If the topic is hard to catch or throw back, the conversation will fail, and if there is nothing that the other person can "return the ball with," the conversation will end. For example, in cell phone e-mail communication, if you want the message to continue, you are expected to add some questions so that the other person has something to reply to. Otherwise they might just read and not feel the need to reply, or just reply with a simple answer like "I see" and the conversation will end. American bowling People can throw out any topic, and someone else will find something interesting to base their response on and then conversation will continue. Therefore there is no need to worry about a conversation topic. It can be said they are good at catching any sort of ball that may be thrown, whereas Japanese are not good at catching balls that are not thrown directly to them. Argument and Specific conversation topics Basically, Americans tend to engage in arguments more often, even in daily conversation. Japanese people, on the other hand, do not like to argue at all. To avoid arguing, when Japanese people talk to someone who they are not close with, there are taboo topics such as politics, religions, and baseball. For Americans however, politics and religon are considered good discussion topics since "arguing" these topics will allow you to get to know the other person better. Non-verbal Language One thing that OYRs must look out for in the course of their interaction with Japanese people is ambiguity. It is important to understand that a large part of Japanese culture the abiltiy to say things indirectly and one is expected to be able to "read the atmosphere," a concept refered to as "KY." Physical Contact Physical contact is a popular greeting among western cultures. In contrast, it is rare in Japan and can be used only among people with close relations such as family or lovers. It is also said that Japanese people s personal space space is wider than that of westerners, so Japanese people may feel their personal space has been intruded upon even though westerners see it is as a normal distance. Personal space is private, and can be both physical and mental, which is why people feel uncomfortable when someone enters their space. Examples The physical cnotact issue story A Japanese girl went to the UK. She stayed at the house of an older British man as a homestay. Every time she came back to the house, the British man hugged her as though she were his daughter. He behaved this way around everyone, however, the Japanese girl did not like his hug. She said to us "彼は私にセクハラをしている"。(this is sexual harassment) The British man did not know she felt this way, but her feelings seemed to be clear after awhile. Because of this issue, the British man felt awkward as though he could not be close to the girl. Physical contact was a normal greeting and the old man never thought she minded it, but in fact, she was nervous and worried about the physical contact all the time. Non-verbal communication story At the welcome party for new comers held in our dormitory, we (the OYRs) were given the privilege of getting food first. After getting our share, we immediately started eating while everyone else stood quietly in line to get their food. Some time passed by when suddenly, one of our dorm mates (who was American) told us to stop eating. My fellow OYRs and I were shocked and immediately stopped eating. It turned out that we were supposed to wait for everyone to get their food and then eat together. When we asked why no one told us, she said they were too shy to speak up. I scanned the room and all I could see were expressionless faces who are trying to avoid looking at our direction. It was quite awkward. Solution / Recommendation / Suggestion etc. It seems that the typical image of a Japanese, from an outsider s point of view, is that they are "shy" and "sensitive" and they feel the need to be "thoughtful" to others. Americans, on the other hand, are generally stereotyped as "active" and "outgoing." Because of these stereotypes, it may seem that Japanese and American styles are exact opposites, which would make it impossible for them to communicate well. The Japanese may seem shy and senstive because they are so worried about the flow of the conversation. The easy solution for Japanese people is to not think too much and to focus on being themselves when meeting new people. Talk about whatever you want. Talk about what s going on; what you did recently, your plans, what you ve been busy with, etc. The best thing for foreigners to remember is that Japanese people are naturally "shy" and "sensitive" in comparison, so they should try to take the initiative in conversations and make the other person feel comfortable and at home with you. Personal space and physical contact may depend on the personality of each individual, but an understanding of each other s culture is also important. Edit this page
https://w.atwiki.jp/beatence/pages/18.html
【東京都】 スマイル館お茶の水店 お茶の水駅から徒歩5分 beatmania IIDX 4台 エレベーター側のみtricoroLCD残り3台LCD REFLEC BEAT 2台 SOUND VOLTEX 1台 jubeat 3台 pop n music 3台 GITADORA 各1台(GX筐体) ラウンドワン池袋店 JR・東京メトロ池袋駅から徒歩4分 beatmania IIDX 5台 REFLEC BEAT 10台 SOUND VOLTEX 8台 jubeat 12台 Dance Dance Revolution 2台(X3筐体) pop n music 4台 GITADORA 各1台 Dance Evolution ARCADE 4台 【千葉県】 タイトーステーション柏店 JR・東武野田線柏駅から徒歩3分 beatmania IIDX 3台 一番手前のみバネ無し REFLEC BEAT 2台 SOUND VOLTEX 2台 jubeat 4台 Dance Dance Revolution 1台(白筐体) GITADORA 各1台 Dance Evolution ARCADE 1台 pop n music 3台 内1台は旧ver 千葉レジャーランド野田店 理科大野田キャンパスから自転車で30分程度← 一応野田からの最寄りゲーセンです beatmania IIDX 2台 REFLEC BEAT 2台 SOUND VOLTEX 2台 jubeat 6台 Dance Dance Revolution 1台(赤筐体) GITADORA 各1台 Dance Evolution ARCADE 1台 pop n music 1台 maimai 1台 Beatstream 2台 ウェアハウス南流山 beatmania IIDX 2台 CRT1台LDC1台 REFLEC BEAT 2台 SOUND VOLTEX 1台 jubeat 4台 GITADORA 各1台 pop n music 1台 maimai 1台
https://w.atwiki.jp/bemanidbr/pages/1309.html
VERSION GENRE TITLE ARTIST bpm notes 属性 23 copula BROKEN SAMBA BREAK 灼熱 Pt.2 Long Train Running DJ Mass MAD Izm* 165 2102 - 攻略・コメント 名前 コメント
https://w.atwiki.jp/bemani2dp/pages/4750.html
GENRE TITLE ARTIST bpm notes COLOUR BASS BREAKS STRAIGHT TO THE STARS BEMANI Sound Team "Expander" feat. Starvitz 158 1456 攻略・コメント 全体を通してかなり歯ごたえのある☆11だが、終盤の混フレ16分はちょっと早めのbpmも相まって☆12に片足突っ込んでる感覚だった。OPは2Pミラーが良さそう。ランダムかければ中伝、皆伝プレイヤーでも楽しめること請け合い。 -- 名無しさん (2023-04-11 23 06 08) 終盤の物量が中々難しい 12.2埋めてる最中だけど疲れてたのもあったがそこで減らし過ぎて逆ボかました -- 名無しさん (2023-04-27 13 38 24) Breakin' Rulesを少し遅くして配置も簡単にしたような感じ。地力こそ必要だがコンボカッターがなく階段もとても押しやすいのでフルコンは楽 -- 名無しさん (2023-05-11 18 57 53) Breakin' Rulesと比較しちゃうと、下手するとこっちの方がむずいのではって印象がある -- 名無しさん (2023-05-12 01 17 44) 名前 コメント
https://w.atwiki.jp/bemani2sp/pages/3932.html
GENRE TITLE ARTIST bpm notes CLEAR RATE BALEARIC Mars beach さよひめぼう 140 n%(yyyy/mm/dd) 攻略・コメント 8分交互や同時押しがメイン。☆7入門くらい -- 名無しさん (2020-10-30 22 27 23) 皿が鍵盤密度高めな場所に割と降ってくるためちょっと拾いづらい。ただ回復も十分にあるので弱め。 -- 名無しさん (2021-04-12 21 33 49) 名前 コメント